zoomLevel property
The zoom level of the receiver.
In addition to affecting the visual size and detail of features on the map, the zoom level affects the size of the vector tiles that are loaded. At zoom level 0, each tile covers the entire world map; at zoom level 1, it covers ¼ of the world; at zoom level 2, 1⁄16 of the world, and so on.
Changing the value of this property updates the map view immediately. If you
want to animate the change, use the -setZoomLevel:animated: method instead.
Implementation
double get zoomLevel {
return objc.useMsgSendVariants ? _objc_msgSend_1ukqyt8Fpret(this.ref.pointer, _sel_zoomLevel) : _objc_msgSend_1ukqyt8(this.ref.pointer, _sel_zoomLevel);
}
The zoom level of the receiver.
In addition to affecting the visual size and detail of features on the map, the zoom level affects the size of the vector tiles that are loaded. At zoom level 0, each tile covers the entire world map; at zoom level 1, it covers ¼ of the world; at zoom level 2, 1⁄16 of the world, and so on.
Changing the value of this property updates the map view immediately. If you
want to animate the change, use the -setZoomLevel:animated: method instead.
Implementation
set zoomLevel(double value) {
_objc_msgSend_hwm8nu(this.ref.pointer, _sel_setZoomLevel_, value);
}