createMissingBitmap method

  1. @override
Future<TilePicture> createMissingBitmap(
  1. double tileSize
)
override

creates a tile bitmap with the information that the rendering of the given tile is not yet finished. This tile will normally be replaced when the rendering finishes.

Implementation

@override
Future<TilePicture> createMissingBitmap(double tileSize) {
  // TODO: implement createMissingBitmap
  throw UnimplementedError();
}