createNoDataBitmap method

  1. @override
Future<TilePicture> createNoDataBitmap(
  1. double tileSize
)
override

Creates a tilebitmap which denotes that there are no maps with any data found for the given tile.

Implementation

@override
Future<TilePicture> createNoDataBitmap(double tileSize) {
  // TODO: implement createNoDataBitmap
  throw UnimplementedError();
}