executeJob method

  1. @override
Future<JobResult> executeJob(
  1. Job job
)
override

The rendering job to execute.

@returns the tilebitmap or null if no data available for this tile @returns an exception e.g. if the server is not reachable

Implementation

@override
Future<JobResult> executeJob(Job job) {
  // TODO: implement executeJob
  throw UnimplementedError();
}