MemoryLabelCache class
This is a memory-only implementation of the TileBitmapCache
. It stores the bitmaps in memory.
We use a factory and remember all active instances. This way we can easily purge caches if needed.
Constructors
- MemoryLabelCache.create()
-
factory
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
dispose(
) → void -
get(
Tile tile) → RenderInfoCollection? -
getOrProduce(
Tile leftUpper, Tile rightLower, Future< RenderInfoCollection> producer(Tile)) → Future<RenderInfoCollection> -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
purgeAll(
) → void -
purgeByBoundary(
BoundingBox boundingBox) → void -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
purgeAllCaches(
) → void -
purgeCachesByBoundary(
BoundingBox boundingBox) → void