TileBasedLabelStore class
A LabelStore where the data is stored per tile.
Constructors
- TileBasedLabelStore.new(int capacity)
Properties
Methods
-
clear(
) → void - Clears the data.
-
debug(
) → void -
destroy(
) → void -
get(
Tile tile) → List< RenderInfo< ?Shape> > -
getVersion(
) → int - Returns a version number, which changes every time an update is made to the LabelStore.
-
getVisibleItems(
Iterable< Job> jobs) → Map<Job, List< RenderInfo< >Shape> > - Gets the items that are visible on a set of tiles.
-
hasTile(
Tile tile) → bool -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
storeMapItems(
Tile tile, List< RenderInfo< renderInfos) → voidShape> > - Stores a list of MapElements against a tile.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited