writeWaydata method
can be done when the tags are sorted
Implementation
Writebuffer writeWaydata(bool debugFile, Tile tile, double tileLatitude, double tileLongitude) {
_computeBitmask(tile);
Writebuffer writebuffer3 = Writebuffer();
_writeWaySignature(debugFile, writebuffer3);
Writebuffer writebuffer = _writeWayPropertyAndWayData(tileLatitude, tileLongitude);
// get the size of the way (VBE-U)
writebuffer3.appendUnsignedInt(writebuffer.length);
writebuffer3.appendWritebuffer(writebuffer);
return writebuffer3;
}