getRight method
Gets the tile immediately to the east (right) of this tile.
Wraps around the world boundary if necessary. Returns the eastern neighbor tile
Implementation
Tile getRight() {
int x = tileX + 1;
if (x > getMaxTileNumber(zoomLevel)) {
x = 0;
}
return Tile(x, tileY, zoomLevel, indoorLevel);
}