lockedTo property
If greater than zero, treat the value as a nodenum only allowing them to update the waypoint. If zero, the waypoint is open to be edited by any member of the mesh.
Implementation
@$pb.TagNumber(5)
$core.int get lockedTo => $_getIZ(4);
Implementation
@$pb.TagNumber(5)
set lockedTo($core.int value) => $_setUnsignedInt32(4, value);