sound_get_is_looped function

  1. @Native<Bool Function(Pointer<Sound>)>(ffi.Pointer<Sound>)>()
bool sound_get_is_looped(
  1. Pointer<Sound> self
)

Implementation

@ffi.Native<ffi.Bool Function(ffi.Pointer<Sound>)>()
external bool sound_get_is_looped(
  ffi.Pointer<Sound> self,
);