sound_rebind_engine function

  1. @Native<Int Function(Pointer<Sound>, Pointer<ma_engine>)>(ffi.Pointer<Sound>, ffi.Pointer<ma_engine>)>()
int sound_rebind_engine(
  1. Pointer<Sound> self,
  2. Pointer<ma_engine> newEngine
)

Implementation

@ffi.Native<ffi.Int Function(ffi.Pointer<Sound>, ffi.Pointer<ma_engine>)>()
external int sound_rebind_engine(
  ffi.Pointer<Sound> self,
  ffi.Pointer<ma_engine> newEngine,
);