engine_load_sound function

int engine_load_sound(
  1. Pointer<Engine> self,
  2. Pointer<Sound> sound,
  3. Pointer data,
  4. int dataSize,
  5. int format,
  6. int sampleRate,
  7. int channels,
)

Implementation

int engine_load_sound(Pointer<Engine> self, Pointer<Sound> sound, Pointer data,
        int dataSize, int format, int sampleRate, int channels) =>
    _engine_load_sound(self.addr, sound.addr, data.addr, dataSize, format,
        sampleRate, channels);