addOptionWebRenderer method
void
addOptionWebRenderer()
Adds a web renderer option for web applications.
The renderer implementation to use when building for the web.
Allowed values:
auto(default): Use the HTML renderer on mobile devices, and CanvasKit on desktop devices.canvaskit: Always use the CanvasKit renderer. This renderer uses WebGL and WebAssembly to render graphics.html: Always use the HTML renderer. This renderer uses a combination of HTML, CSS, SVG, 2D Canvas, and WebGL.skwasm: Always use the experimental skwasm renderer.
Example:
argParser.addOptionWebRenderer();
Implementation
void addOptionWebRenderer() {
addOption(
'web-renderer',
help: '''The renderer implementation to use when building for the web.
[auto] (default): Use the HTML renderer on mobile devices, and CanvasKit on desktop devices.
[canvaskit]: Always use the CanvasKit renderer. This renderer uses WebGL and WebAssembly to render graphics.
[html]: Always use the HTML renderer. This renderer uses a combination of HTML, CSS, SVG, 2D Canvas, and WebGL.
[skwasm]: Always use the experimental skwasm renderer.''',
allowed: ['auto', 'canvaskit', 'html', 'skwasm'],
);
}