Asset class
Represents an individual asset file with metadata.
Contains information about the asset's location, type, and naming conventions for code generation.
Constructors
Properties
- directory → String
-
The directory name containing this asset.
final
- extension → String
-
The file extension (e.g., 'png', 'svg', 'jpg').
final
- fileName → String
-
The full filename including extension.
final
- hashCode → int
-
The hash code for this object.
no setteroverride
- isFont → bool
-
Checks if this asset is a font file.
no setter
- isImage → bool
-
Checks if this asset is an image file.
no setter
- name → String
-
The file name without extension (e.g., 'icon' from 'icon.png').
final
- path → String
-
The complete file path relative to the project root.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- shouldInclude → bool
-
Checks if this asset should be included in generation.
no setter
Methods
-
getRelativePath(
String assetsRoot) → String - Gets the relative path from the assets directory.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toClassName(
) → String - Converts the directory name to a valid Dart class name.
-
toConstantName(
) → String - Converts the asset name to a valid Dart constant name.
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override