RenderSaveLayer constructor

RenderSaveLayer({
  1. required Paint? saveLayerPaint,
  2. required bool debugCheckChildDoesNotNeedCompositing,
})

Creates a RenderProxyBox, that paints its child into a separate save layer.

Implementation

RenderSaveLayer({
  required Paint? saveLayerPaint,
  required bool debugCheckChildDoesNotNeedCompositing,
})  : _saveLayerPaint = saveLayerPaint,
      _debugCheckChildDoesNotNeedCompositing =
          debugCheckChildDoesNotNeedCompositing,
      super();