RenderSaveLayer constructor
RenderSaveLayer({})
Creates a RenderProxyBox, that paints its child into a separate save layer.
Implementation
RenderSaveLayer({
required Paint? saveLayerPaint,
required bool debugCheckChildDoesNotNeedCompositing,
}) : _saveLayerPaint = saveLayerPaint,
_debugCheckChildDoesNotNeedCompositing =
debugCheckChildDoesNotNeedCompositing,
super();