PlaybookTree class

A snapshot of the elements on screen, taken once per lookup.

Offstage widgets, like pages under the current one, are left out, and so is the playbook's own overlay.

Constructors

PlaybookTree(Element? root)
Collects the onstage elements under root.

Properties

elements → List<Element>
Every onstage element, in tree order.
final
hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited
visibleText({int max = 15}) → List<String>
The text a person reads on screen, top to bottom and left to right, for error messages.

Operators

operator ==(Object other) → bool
The equality operator.
inherited