clearScreen method
void
clearScreen()
Implementation
void clearScreen() {
final pBufferInfo = calloc<CONSOLE_SCREEN_BUFFER_INFO>();
final pCharsWritten = calloc<Uint32>();
final origin = calloc<COORD>();
try {
final bufferInfo = pBufferInfo.ref;
GetConsoleScreenBufferInfo(outputHandle, pBufferInfo);
final consoleSize = bufferInfo.dwSize.X * bufferInfo.dwSize.Y;
FillConsoleOutputCharacter(outputHandle, ' '.codeUnitAt(0), consoleSize,
origin.ref, pCharsWritten);
GetConsoleScreenBufferInfo(outputHandle, pBufferInfo);
FillConsoleOutputAttribute(outputHandle, bufferInfo.wAttributes,
consoleSize, origin.ref, pCharsWritten);
SetConsoleCursorPosition(outputHandle, origin.ref);
} finally {
calloc.free(origin);
calloc.free(pCharsWritten);
calloc.free(pBufferInfo);
}
}