updateParticles method

  1. @override
void updateParticles(
  1. List<Particle> particles,
  2. Size bounds
)
override

Updates all particles' state based on the current simulation frame

particles - List of all active particles bounds - Current container size for boundary checking

Implementation

@override
void updateParticles(List<Particle> particles, Size bounds) {
  // Process each particle using basic Euler integration
  for (final Particle p in particles) {
    p.update(bounds);
  }

  // Note: The actual Particle.update() method should handle:
  // 1. Position integration
  // 2. Boundary collisions
  // 3. Velocity updates
  // 4. Any other physics effects
}