shapeCodeUnits method
TextShapeResult
shapeCodeUnits(})
Implementation
TextShapeResult shapeCodeUnits(
List<int> codeUnits,
List<TextRun> runs, {
TextDirection? direction,
}) {
if (_fallbackFontsEnabled != _fallbackFontsActuallyEnabled) {
if (_fallbackFontsEnabled) {
enableFallbackFonts();
} else {
disableFallbackFonts();
}
_fallbackFontsActuallyEnabled = _fallbackFontsEnabled;
}
return computeShape(
codeUnits,
runs,
direction: direction,
);
}