pointerEvent method
Handle a pointer event.
Implementation
@override
void pointerEvent(PointerEvent event, HitTestEntry<HitTestTarget> entry) {
final stateMachine = _stateMachine;
final artboard = _artboard;
if (stateMachine == null || artboard == null) return;
final position = localToArtboard(
position: event.localPosition,
artboardBounds: artboard.bounds,
fit: fit,
alignment: alignment,
size: _lastSize,
scaleFactor: layoutScaleFactor,
);
if (event is PointerDownEvent) {
stateMachine.pointerDown(position, pointerId: event.pointer);
} else if (event is PointerUpEvent) {
stateMachine.pointerUp(position, pointerId: event.pointer);
} else if (event is PointerMoveEvent) {
stateMachine.pointerMove(position, pointerId: event.pointer);
} else if (event is PointerHoverEvent) {
stateMachine.pointerMove(position, pointerId: event.pointer);
} else if (event is PointerExitEvent) {
stateMachine.pointerExit(position, pointerId: event.pointer);
}
}