TextSelectionController class
Coordinates one read-only range across editor and native Text instances. The host supplies targets in reading order and arbitrates pointer-down against its other interactive objects. Once captured, moves may cross gaps.
Constructors
Properties
- appearance ↔ SelectionAppearance
-
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- hasSelection → bool
-
no setter
- isActive → bool
-
no setter
- isDragging → bool
-
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- selectedText → String
-
no setter
Methods
-
cancel(
{int pointerId = 0}) → void -
clear(
) → void -
hitTest(
Vec2D point) → TextSelectionTarget? -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
pointerDown(
TextSelectionTarget target, Vec2D point, {int pointerId = 0, bool extend = false}) → bool -
pointerMove(
Vec2D point, {int pointerId = 0}) → bool -
pointerUp(
Vec2D point, {int pointerId = 0}) → bool -
selectAll(
) → void -
toString(
) → String -
A string representation of this object.
inherited
-
updateTargets(
Iterable< TextSelectionTarget> targets) → void -
validate(
) → bool - Clear the complete range when a participant changes or disappears.
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited