sfxVolume property

RxDouble sfxVolume
final

User-chosen sfx volume multiplier (ENH-95) — persisted via StorageKeys.sfxVolume. Multiplies every playSfx call's own volume argument (that argument stays a per-call relative weight, e.g. a quieter footstep vs. a louder explosion; this is the player's overall SFX mix).

Implementation

final RxDouble sfxVolume = _defaultSfxVolume.obs;