onInit method

  1. @override
void onInit()
override

Called immediately after the widget is allocated in memory. You might use this to initialize something for the controller.

Implementation

@override
void onInit() {
  super.onInit();
  lifecycle?.registerHook(hookName, (event) async {
    if (event == RoyLifecycleEvent.background) {
      pause(GamePauseReason.system);
    } else {
      resume(GamePauseReason.system);
    }
  });
}