onInit method
Called immediately after the widget is allocated in memory. You might use this to initialize something for the controller.
Implementation
@override
void onInit() {
super.onInit();
lifecycle?.registerHook(hookName, (event) async {
if (event == RoyLifecycleEvent.background) {
pause(GamePauseReason.system);
} else {
resume(GamePauseReason.system);
}
});
}