GameSessionTimelineEntry constructor
const
GameSessionTimelineEntry({
- required int offsetMs,
- required GameSessionPhase phase,
- Set<
GamePauseReason> pauseReasons = const {}, - Map<
String, Object?> metadata = const {},
Implementation
const GameSessionTimelineEntry({
required this.offsetMs,
required this.phase,
this.pauseReasons = const {},
this.metadata = const {},
});