LevelUpEvent class

Fired once per level actually crossed by a PlayerProgressionService.grantXp call — a single call that jumps several levels at once fires one of these per level, in ascending order.

Constructors

LevelUpEvent({required int level, required List<RewardLine> rewardLines})
const

Properties

hashCode → int
The hash code for this object.
no setterinherited
level → int
final
rewardLines → List<RewardLine>
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited