GameController class

Mixed-in types

Constructors

GameController()

Properties

allDecorations → Iterable<GameDecoration>?
no setter
camera → Camera?
no setter
gameRef ↔ BonfireGameInterface
getter/setter pairinherited
hasGameRef → bool
no setterinherited
hashCode → int
The hash code for this object.
no setterinherited
livingEnemies → Iterable<Enemy>?
no setter
player → Player?
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
visibleComponents → Iterable<GameComponent>?
no setter
visibleDecorations → Iterable<GameDecoration>?
no setter
visibleEnemies → Iterable<Enemy>?
no setter

Methods

addGameComponent(GameComponent component) → void
addListener(GameListener listener) → void
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
notifyListeners() → void
removeListener(GameListener listener) → void
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited