BaseView<S extends BaseState, C extends BaseCubit<S>, W extends StatefulWidget> class abstract

Inheritance
Mixed-in types

Constructors

BaseView.new()

Properties

context BuildContext
The location in the tree where this widget builds.
no setterinherited
cubit ↔ C
latefinal
hashCode int
The hash code for this object.
no setterinherited
loadingController AppLoadingController
final
mounted bool
Whether this State object is currently in a tree.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
shouldNotDisposeCubitAndState bool
If TRUE, the Cubit close() function will not be called when View is disposed Default is FALSE
no setter
state → S
no setter
wantKeepAlive bool
Whether the current instance should be kept alive.
no setteroverride
widget → W
The current configuration.
no setterinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
assignCubit() → C
Assign your BaseCubit class here as constant value or singleton value if you want Example use of dependency injection: GetIt.instance
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
buildByState(BuildContext context, S state) Widget
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant W oldWidget) → void
Called whenever the widget configuration changes.
inherited
dispose() → void
Called when this object is removed from the tree permanently.
override
getErrorMessage(dynamic error) String
getMessage(dynamic msg) String
initState() → void
Called when this object is inserted into the tree.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onNewEvent(BaseEvent event) → dynamic
onStateChanged(S previous, S current) → dynamic
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
shouldRebuild(S previous, S current) bool
showError(String message) → dynamic
showMessage(String message) Future<void>
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited
updateKeepAlive() → void
Ensures that any AutomaticKeepAlive ancestors are in a good state, by firing a KeepAliveNotification or triggering the KeepAliveHandle as appropriate.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited