SolidartConfig class abstract

The global configuration of the reactive system.

Constructors

SolidartConfig()

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Properties

assertSignalBuilderWithoutDependencies bool
Whether to assert that SignalBuilder has at least one dependency during its build. Defaults to true.
getter/setter pair
autoDispose bool
Whether to enable the auto disposal of the reactive system, defaults to true.
getter/setter pair
detachEffects bool
If you want nested effects to have their own independent behavior, you can set this to true so that the Reactive system creates a dependency chain for nested inner effects. Defaults to false.
getter/setter pair
devToolsEnabled bool
Whether to enable the DevTools extension, defaults to false.
getter/setter pair
equals bool
Whether to use the equality operator when updating the signal, defaults to false
getter/setter pair
observers List<SolidartObserver>
The list of observers.
final
trackPreviousValue bool
Whether to track the previous value of the signal, defaults to true.
getter/setter pair
useRefreshing bool
Whether to use isRefreshing in the current state of the resource, defaults to true.
getter/setter pair