SolidartConfig class abstract
The global configuration of the reactive system.
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
- assertSignalBuilderWithoutDependencies ↔ bool
-
Whether to assert that SignalBuilder has at least one dependency during
its build. Defaults to true.
getter/setter pair
- autoDispose ↔ bool
-
Whether to enable the auto disposal of the reactive system, defaults to
true.
getter/setter pair
- detachEffects ↔ bool
-
If you want nested effects to have their own independent behavior, you can
set this to true so that the Reactive system creates a dependency chain
for nested inner effects. Defaults to false.
getter/setter pair
- devToolsEnabled ↔ bool
-
Whether to enable the DevTools extension, defaults to false.
getter/setter pair
- equals ↔ bool
-
Whether to use the equality operator when updating the signal, defaults to
false
getter/setter pair
-
observers
→ List<
SolidartObserver> -
The list of observers.
final
- trackPreviousValue ↔ bool
-
Whether to track the previous value of the signal, defaults to true.
getter/setter pair
- useRefreshing ↔ bool
-
Whether to use
isRefreshingin the current state of the resource, defaults to true.getter/setter pair