PathConstraint class
Stores the current pose for a path constraint. A path constraint adjusts the rotation, translation, and scale of the constrained bones so they follow a PathAttachment.
See Path constraints in the Spine User Guide.
Properties
- hashCode → int
- 
  The hash code for this object.
  no setterinherited
- runtimeType → Type
- 
  A representation of the runtime type of the object.
  no setterinherited
Methods
- 
  getBones() → List< Bone> 
- The bones that will be modified by this path constraint.
- 
  getMixRotate() → double 
- A percentage (0-1) that controls the mix between the constrained and unconstrained rotation.
- 
  getMixX() → double 
- A percentage (0-1) that controls the mix between the constrained and unconstrained translation X.
- 
  getMixY() → double 
- A percentage (0-1) that controls the mix between the constrained and unconstrained translation Y.
- 
  getOrder() → int 
- 
  getPosition() → double 
- The position along the path.
- 
  getSpacing() → double 
- The spacing between bones.
- 
  getTarget() → Slot 
- The slot whose path attachment will be used to constrained the bones.
- 
  isActive() → bool 
- 
  noSuchMethod(Invocation invocation) → dynamic 
- 
  Invoked when a nonexistent method or property is accessed.
  inherited
- 
  setIsActive(bool isActive) → void 
- 
  setMixRotate(double mixRotate) → void 
- 
  setMixX(double mixX) → void 
- 
  setMixY(double mixY) → void 
- 
  setPosition(double position) → void 
- 
  setSpacing(double spacing) → void 
- 
  setTarget(Slot target) → void 
- 
  toString() → String 
- 
  A string representation of this object.
  inherited
- 
  update() → void 
- Applies the constraint to the constrained bones.
Operators
- 
  operator ==(Object other) → bool 
- 
  The equality operator.
  inherited