addAnimation2 method
Adds an animation to be played delay seconds after the current or last queued animation for a track. If the track has no entries, this is equivalent to calling setAnimation.
delay Seconds to begin this animation after the start of the previous animation. May be < = 0 to use the animation duration of the previous track minus any mix duration plus the negative delay.
Returns A track entry to allow further customization of animation playback. References to the track entry must not be kept after AnimationState.Dispose
Implementation
TrackEntry addAnimation2(int trackIndex, Animation animation, bool loop, double delay) {
final result = SpineBindings.bindings
.spine_animation_state_add_animation_2(_ptr, trackIndex, animation.nativePtr.cast(), loop, delay);
return TrackEntry.fromPointer(result);
}