update method

  1. @override
void update(
  1. Skeleton skeleton,
  2. Physics physics
)
override

Called by Skeleton::updateCache() to compute the world transform, if needed.

Implementation

@override
void update(Skeleton skeleton, Physics physics) {
  SpineBindings.bindings.spine_bone_pose_update(_ptr, skeleton.nativePtr.cast(), physics.value);
}