apply2 static method
void
apply2()
Adjusts the parent and child bone rotations so the tip of the child is as close to the target position as possible. The target is specified in the world coordinate system.
child A direct descendant of the parent bone.
Implementation
static void apply2(Skeleton skeleton, BonePose parent, BonePose child, double targetX, double targetY,
int bendDirection, bool stretch, bool uniform, double softness, double mix) {
SpineBindings.bindings.spine_ik_constraint_apply_2(skeleton.nativePtr.cast(), parent.nativePtr.cast(),
child.nativePtr.cast(), targetX, targetY, bendDirection, stretch, uniform, softness, mix);
}