sequence property

Sequence? get sequence

Implementation

Sequence? get sequence {
  final result = SpineBindings.bindings.spine_mesh_attachment_get_sequence(_ptr);
  return result.address == 0 ? null : Sequence.fromPointer(result);
}
set sequence (Sequence? value)

Implementation

set sequence(Sequence? value) {
  SpineBindings.bindings.spine_mesh_attachment_set_sequence(_ptr, value?.nativePtr.cast() ?? Pointer.fromAddress(0));
}