sequence property
Sequence?
get
sequence
Implementation
Sequence? get sequence {
final result = SpineBindings.bindings.spine_mesh_attachment_get_sequence(_ptr);
return result.address == 0 ? null : Sequence.fromPointer(result);
}
set
sequence
(Sequence? value)
Implementation
set sequence(Sequence? value) {
SpineBindings.bindings.spine_mesh_attachment_set_sequence(_ptr, value?.nativePtr.cast() ?? Pointer.fromAddress(0));
}