RotateTimeline constructor

RotateTimeline(
  1. int frameCount,
  2. int bezierCount,
  3. int boneIndex
)

Implementation

factory RotateTimeline(int frameCount, int bezierCount, int boneIndex) {
  final ptr = SpineBindings.bindings.spine_rotate_timeline_create(frameCount, bezierCount, boneIndex);
  return RotateTimeline.fromPointer(ptr);
}