bones property
ArrayBoneData
get
bones
Implementation
ArrayBoneData get bones {
final result = SpineBindings.bindings.spine_skin_get_bones(_ptr);
return ArrayBoneData.fromPointer(result);
}
ArrayBoneData get bones {
final result = SpineBindings.bindings.spine_skin_get_bones(_ptr);
return ArrayBoneData.fromPointer(result);
}