spine_animation_create method

spine_animation spine_animation_create(
  1. Pointer<Char> name,
  2. spine_array_timeline timelines,
  3. double duration
)

Implementation

spine_animation spine_animation_create(
  ffi.Pointer<ffi.Char> name,
  spine_array_timeline timelines,
  double duration,
) {
  return _spine_animation_create(
    name,
    timelines,
    duration,
  );
}