alpha property
double
get
alpha
Values less than 1 mix this animation with the last skeleton pose. Defaults to 1, which overwrites the last skeleton pose with this animation.
Typically track 0 is used to completely pose the skeleton, then alpha can be used on higher tracks. It doesn't make sense to use alpha on track 0 if the skeleton pose is from the last frame render.
Implementation
double get alpha {
final result = SpineBindings.bindings.spine_track_entry_get_alpha(_ptr);
return result;
}
set
alpha
(double value)
Implementation
set alpha(double value) {
SpineBindings.bindings.spine_track_entry_set_alpha(_ptr, value);
}