alpha property

double get alpha

Values less than 1 mix this animation with the last skeleton pose. Defaults to 1, which overwrites the last skeleton pose with this animation.

Typically track 0 is used to completely pose the skeleton, then alpha can be used on higher tracks. It doesn't make sense to use alpha on track 0 if the skeleton pose is from the last frame render.

Implementation

double get alpha {
  final result = SpineBindings.bindings.spine_track_entry_get_alpha(_ptr);
  return result;
}
set alpha (double value)

Implementation

set alpha(double value) {
  SpineBindings.bindings.spine_track_entry_set_alpha(_ptr, value);
}