animationEnd property
double
get
animationEnd
Seconds for the last frame of this animation. Non-looping animations won't play past this time. Looping animations will loop back to TrackEntry.AnimationStart at this time. Defaults to the animation duration.
Implementation
double get animationEnd {
final result = SpineBindings.bindings.spine_track_entry_get_animation_end(_ptr);
return result;
}
set
animationEnd
(double value)
Implementation
set animationEnd(double value) {
SpineBindings.bindings.spine_track_entry_set_animation_end(_ptr, value);
}