animationEnd property

double get animationEnd

Seconds for the last frame of this animation. Non-looping animations won't play past this time. Looping animations will loop back to TrackEntry.AnimationStart at this time. Defaults to the animation duration.

Implementation

double get animationEnd {
  final result = SpineBindings.bindings.spine_track_entry_get_animation_end(_ptr);
  return result;
}
set animationEnd (double value)

Implementation

set animationEnd(double value) {
  SpineBindings.bindings.spine_track_entry_set_animation_end(_ptr, value);
}