animationLast property
double
get
animationLast
The time in seconds this animation was last applied. Some timelines use this for one-time triggers. Eg, when this animation is applied, event timelines will fire all events between the animation last time (exclusive) and animation time (inclusive). Defaults to -1 to ensure triggers on frame 0 happen the first time this animation is applied.
Implementation
double get animationLast {
final result = SpineBindings.bindings.spine_track_entry_get_animation_last(_ptr);
return result;
}
set
animationLast
(double value)
Implementation
set animationLast(double value) {
SpineBindings.bindings.spine_track_entry_set_animation_last(_ptr, value);
}