animationLast property

double get animationLast

The time in seconds this animation was last applied. Some timelines use this for one-time triggers. Eg, when this animation is applied, event timelines will fire all events between the animation last time (exclusive) and animation time (inclusive). Defaults to -1 to ensure triggers on frame 0 happen the first time this animation is applied.

Implementation

double get animationLast {
  final result = SpineBindings.bindings.spine_track_entry_get_animation_last(_ptr);
  return result;
}
set animationLast (double value)

Implementation

set animationLast(double value) {
  SpineBindings.bindings.spine_track_entry_set_animation_last(_ptr, value);
}