animationStart property

double get animationStart

Seconds when this animation starts, both initially and after looping. Defaults to 0.

When changing the animation start time, it often makes sense to set TrackEntry.AnimationLast to the same value to prevent timeline keys before the start time from triggering.

Implementation

double get animationStart {
  final result = SpineBindings.bindings.spine_track_entry_get_animation_start(_ptr);
  return result;
}
set animationStart (double value)

Implementation

set animationStart(double value) {
  SpineBindings.bindings.spine_track_entry_set_animation_start(_ptr, value);
}