animationStart property
double
get
animationStart
Seconds when this animation starts, both initially and after looping. Defaults to 0.
When changing the animation start time, it often makes sense to set TrackEntry.AnimationLast to the same value to prevent timeline keys before the start time from triggering.
Implementation
double get animationStart {
final result = SpineBindings.bindings.spine_track_entry_get_animation_start(_ptr);
return result;
}
set
animationStart
(double value)
Implementation
set animationStart(double value) {
SpineBindings.bindings.spine_track_entry_set_animation_start(_ptr, value);
}