animationState property
AnimationState?
get
animationState
The AnimationState this track entry belongs to. May be NULL if TrackEntry is directly instantiated.
Implementation
AnimationState? get animationState {
final result = SpineBindings.bindings.spine_track_entry_get_animation_state(_ptr);
return result.address == 0 ? null : AnimationState.fromPointer(result);
}
set
animationState
(AnimationState? value)
Implementation
set animationState(AnimationState? value) {
SpineBindings.bindings
.spine_track_entry_set_animation_state(_ptr, value?.nativePtr.cast() ?? Pointer.fromAddress(0));
}