animationTime property

double get animationTime

Uses getTrackTime() to compute the animationTime. When the trackTime is 0, the animationTime is equal to the animationStart time.

The animationTime is between getAnimationStart() and getAnimationEnd(), except if this track entry is non-looping and getAnimationEnd() is >= to the animation duration, then animationTime continues to increase past getAnimationEnd().

Implementation

double get animationTime {
  final result = SpineBindings.bindings.spine_track_entry_get_animation_time(_ptr);
  return result;
}