loop property
bool
get
loop
If true, the animation will repeat. If false, it will not, instead its last frame is applied if played beyond its duration.
Implementation
bool get loop {
final result = SpineBindings.bindings.spine_track_entry_get_loop(_ptr);
return result;
}
set
loop
(bool value)
Implementation
set loop(bool value) {
SpineBindings.bindings.spine_track_entry_set_loop(_ptr, value);
}