loop property

bool get loop

If true, the animation will repeat. If false, it will not, instead its last frame is applied if played beyond its duration.

Implementation

bool get loop {
  final result = SpineBindings.bindings.spine_track_entry_get_loop(_ptr);
  return result;
}
set loop (bool value)

Implementation

set loop(bool value) {
  SpineBindings.bindings.spine_track_entry_set_loop(_ptr, value);
}