mixDuration property
double
get
mixDuration
Seconds for mixing from the previous animation to this animation. Defaults to the value provided by AnimationStateData based on the animation before this animation (if any).
The mix duration can be set manually rather than use the value from AnimationStateData.GetMix. In that case, the mixDuration must be set before AnimationState.update(float) is next called.
When using AnimationState::addAnimation(int, Animation, bool, float) with a delay less than or equal to 0, note the Delay is set using the mix duration from the AnimationStateData
Implementation
double get mixDuration {
final result = SpineBindings.bindings.spine_track_entry_get_mix_duration(_ptr);
return result;
}