source property

BoneData get source

The bone whose world transform will be copied to the constrained bones.

Implementation

BoneData get source {
  final result = SpineBindings.bindings.spine_transform_constraint_data_get_source(_ptr);
  return BoneData.fromPointer(result);
}
set source (BoneData value)

Implementation

set source(BoneData value) {
  SpineBindings.bindings.spine_transform_constraint_data_set_source(_ptr, value.nativePtr.cast());
}