source property
BoneData
get
source
The bone whose world transform will be copied to the constrained bones.
Implementation
BoneData get source {
final result = SpineBindings.bindings.spine_transform_constraint_data_get_source(_ptr);
return BoneData.fromPointer(result);
}
set
source
(BoneData value)
Implementation
set source(BoneData value) {
SpineBindings.bindings.spine_transform_constraint_data_set_source(_ptr, value.nativePtr.cast());
}