setFrame method

void setFrame(
  1. int frame,
  2. double time,
  3. ArrayInt? drawOrder
)

Sets the time and draw order for the specified frame.

frame Between 0 and frameCount, inclusive. time The frame time in seconds. drawOrder For each slot in Skeleton::slots, the index of the slot in the new draw order. May be null to use setup pose draw order.

Implementation

void setFrame(int frame, double time, ArrayInt? drawOrder) {
  SpineBindings.bindings
      .spine_draw_order_timeline_set_frame(_ptr, frame, time, drawOrder?.nativePtr.cast() ?? Pointer.fromAddress(0));
}