uniform property
bool
get
uniform
When true and IkConstraintPose compress or stretch is used, the bone is scaled on both the X and Y axes.
Implementation
bool get uniform {
final result = SpineBindings.bindings.spine_ik_constraint_data_get_uniform(_ptr);
return result;
}
set
uniform
(bool value)
Implementation
set uniform(bool value) {
SpineBindings.bindings.spine_ik_constraint_data_set_uniform(_ptr, value);
}