uniform property

bool get uniform

When true and IkConstraintPose compress or stretch is used, the bone is scaled on both the X and Y axes.

Implementation

bool get uniform {
  final result = SpineBindings.bindings.spine_ik_constraint_data_get_uniform(_ptr);
  return result;
}
set uniform (bool value)

Implementation

set uniform(bool value) {
  SpineBindings.bindings.spine_ik_constraint_data_set_uniform(_ptr, value);
}