PhysicsConstraintInertiaTimeline constructor
Implementation
factory PhysicsConstraintInertiaTimeline(int frameCount, int bezierCount, int physicsConstraintIndex) {
final ptr = SpineBindings.bindings
.spine_physics_constraint_inertia_timeline_create(frameCount, bezierCount, physicsConstraintIndex);
return PhysicsConstraintInertiaTimeline.fromPointer(ptr);
}