PhysicsConstraintInertiaTimeline constructor

PhysicsConstraintInertiaTimeline(
  1. int frameCount,
  2. int bezierCount,
  3. int physicsConstraintIndex
)

Implementation

factory PhysicsConstraintInertiaTimeline(int frameCount, int bezierCount, int physicsConstraintIndex) {
  final ptr = SpineBindings.bindings
      .spine_physics_constraint_inertia_timeline_create(frameCount, bezierCount, physicsConstraintIndex);
  return PhysicsConstraintInertiaTimeline.fromPointer(ptr);
}