colors property
Pointer<Uint32> ?
get
colors
Implementation
Pointer<Uint32>? get colors {
final result = SpineBindings.bindings.spine_render_command_get_colors(_ptr);
return result;
}
Pointer<Uint32>? get colors {
final result = SpineBindings.bindings.spine_render_command_get_colors(_ptr);
return result;
}