defaultSkin property

Skin? get defaultSkin

The skeleton's default skin. By default this skin contains all attachments that were not in a skin in Spine.

Returns May be NULL.

Implementation

Skin? get defaultSkin {
  final result = SpineBindings.bindings.spine_skeleton_data_get_default_skin(_ptr);
  return result.address == 0 ? null : Skin.fromPointer(result);
}
set defaultSkin (Skin? value)

Implementation

set defaultSkin(Skin? value) {
  SpineBindings.bindings
      .spine_skeleton_data_set_default_skin(_ptr, value?.nativePtr.cast() ?? Pointer.fromAddress(0));
}