defaultSkin property
Skin?
get
defaultSkin
The skeleton's default skin. By default this skin contains all attachments that were not in a skin in Spine.
Returns May be NULL.
Implementation
Skin? get defaultSkin {
final result = SpineBindings.bindings.spine_skeleton_data_get_default_skin(_ptr);
return result.address == 0 ? null : Skin.fromPointer(result);
}
set
defaultSkin
(Skin? value)
Implementation
set defaultSkin(Skin? value) {
SpineBindings.bindings
.spine_skeleton_data_set_default_skin(_ptr, value?.nativePtr.cast() ?? Pointer.fromAddress(0));
}